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0.6.3

Gameplay

  • Overhauled automode
  • Improved stability and appearance of character motion
  • Refactored throat resistance calculations to simplify/improve and remove framerate dependency
  • Added optional twisting motion to handjob animation
  • Stopped "double click to cum" input from working when the sidebar menu is open

Customization

  • Renamed hair color parameters to clarify purpose
  • Added missing color parameter to basic bra "shima" colorway

Visuals

  • Modified environment plinth material to be less distracting
  • Reduced jerkiness of head angle during pose switching
  • Implemented "soft limit" animation clamping to make head rotation limits smoother
  • Changed penis material culling logic to be more reliable
  • Improved saliva materials and behavior

Physics

  • Further improvements to physics framerate-dependency
  • General tweaks to physics appearance/behavior

UI

  • Made parameter name capitalization more consistent
  • Corrected slight color differences between customization pages and tabs
  • Modified sidebar quick action buttons
  • Added handjob twist setting radial input
  • Updated radial inputs to communicate more information about current value and bounds
  • Made gameplay parameters sampled from radial inputs update immediately after input change

Bugfixes

  • Right breast loses physics after specific customization parameters are changed
  • Incorrect camera angle highlighted in sidebar menu after pose change
  • Position of penis in space is sometimes incorrectly set on startup
  • Height slider numerical value not displayed on first opening
  • Eye contact look target doesn't account for penis world location offset

Misc./Technical

  • Renamed pack-in "nude" preset from "nude2" to "nude" as originally intended
  • Extended the set of options that can be disabled in "demo" release
  • Made default HD-chan character preset consistent with startup character
  • Modified preset saving functions to exclude sub-parameter values for inactive decals/clothing items
  • Disabled debug dialogue inputs